It’s an interesting aspect of writing that people who likely despise conflict in their own lives create so much conflict in the lives of those we write about. It seems a bit bloodthirsty, really, but think about it. Only one person I’m aware of has ever made a name for himself writing about utopia, and that was Sir Thomas More. Everyone else seems to take an idea that some characters might think is utopia, and then breaks it in some way or shows the reality behind the façade, resulting in what we of late have dubbed “Dystopic Fiction”.
Of course not every story needs an oppressive government enforcing psychotic laws to have conflict. Nor does a story’s protagonist have to have a miserable life they seek to escape. Conflict can come from something as simple as the character wanting their life to change. After all, how many successful children’s movies revolve around “kid’s life is less than perfect, kid meets animal, kid falls in love with animal, kid fights for animal, kid saves and/or gets to keep animal”?
This is pretty basic stuff, right? We create some sort of conflict around which we can build a story.
So why do I have such a hard time with this? How many times have I gone through world-building only to find I’ve created a relatively peaceful world, or one where the conflicts are superficial and are easily worked out? Or even if I do manage to build some conflict into my setting I find my characters are such reasonable, sensible people that the conflict it worked out far too easily.
I guess not all of us are the type to kick over an anthill just to watch the ants get mad, so to speak. Does this mean we’re doomed as writers? I don’t think so. I think it’s possible to train ourselves to introduce conflict.
I’m an avid role-playing gamer. I’ve been playing RPGs for most of my adult life. Oddly enough, I have no difficulty throwing my gaming groups into nasty situations. I enjoy creating narrow escapes and dramatic fights for them. They players enjoy it, too. They want their characters to be heroic, and you can’t be heroic without conflict. The greater the conflict, the more heroic they feel. And the longer they talk fondly about “that one time when we overcame that …”.
This was reinforced for me once again recently. My daughter has discovered RPGs recently, but her gaming group disbanded before she’d had her fill. I agreed to run a campaign for her and her friends, and have been busily creating a world to play in. And I found myself slipping back into my old, bad habits. I’d create one country and make the people there kinda cool. Then I’d create another country and make those people kinda cool. And of course two different people who are so darn cool would never have trouble getting along, right?
But that won’t be fun. I had to rethink my approach and start building in some conflict. And it was precisely those areas where each country was awesome that I found my points of conflict. I have one country that excels at trade. It occurred to me that not everyone is going to like them trying to control all trade, and may fight back. And that in turn is going to lead some of the less scrupulous of those traders to go to extreme measures to discourage competition. Viola! Conflict!
Even in building in adventure hooks for this potential game group I found just a little more effort would make things much more interesting, and by which I mean create conflict. Instead of creating a benevolent patron who sends the group out on quests I twisted him a little to make him secretive and not entirely forthcoming. He’ll send out the group, but he won’t tell them everything he knows–and some of that information could prove fatal. Bang! Conflict! They need this guy, but they can’t entirely trust him.
I’m increasingly convinced from this experience that the lack of conflict in my world building and plot creation could be from a form of laziness. I could create more potential for conflict, but I don’t want to. I need to force myself to look for those reasons why awesome characters might not get along so well. I need to purposely build in opportunities for reasonable people to reach different conclusions from the same information. I need to be willing to “stir the pot’ and make my characters not get along.
Because it’s fun! Utopia is dull!
It’ll take practice. But most good writing habits do.